Kinect based Telerehabilitation for Virtual Therapy
Abstract
Virtual reality technology is currently widely applied in therapeutic rehabilitation therapy. The ability to trace joint positions for Microsoft Kinect might be helpful for rehabilitation, both in clinical setting and at home. Currently, most systems developed for virtual rehabilitation and motor coaching need quite advanced and high-priced hardware and may be used only in clinical settings. Now, a cheap rehabilitation game coaching system has been developed for patients with movement disorders, it is suitable for home use under the distant supervision of a therapist. This research explores the potential and therefore the limitations of the Kinect in the application of e-rehabilitation.We evaluated the tools that could be accustomed help promote physical rehabilitation reception by reducing the frequency of hospital visits, leading to the reduction of care value. A system should be developed such as it is useful in Telerehabilitation. As we see from the result, it indicated a slightly positive outcome for the patients after got involved in the treatment.
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