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3D Rebuilding of a Heritage Construction: Case of City Hall of Mostaganem

Mr Said Beldjilali

Abstract


To rebuild 3D there consists in creating a virtual retort identical to the real object in all his definite and geometric characteristics. Beyond virtual reproduction of relief and of the external appearance of objects and artefacts, to rebuild 3D there contributes also in jobs of simulation and virtual animations. In order to do that, to us adopted an approach of reconstruction 3D based mainly on software of computer graphics 3D. Method that we tried of adopting must drive experimental reconstructions 3D using the software of computer graphics: 3ds Max, the Mayan, Zbrush on a neoclassical inheritance constructing which was mutilated: the City Mostaganem. At the end of this applied job, we could rebuild the town hall in the 3D, contributing so to its conservation and its rehabilitation. We also identified tools and techniques for optimum application for reconstruction 3D of a fabricated object. We offer that the method which we developed could be spread to the advantage of several similar cases.

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